@startuml
sprite $railway_original [48x48/16] {
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0000000000000016CFFFFFFFFFFFFFFC6100000000000000
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000000000000000000000000000027DFFFFFFFFFFFFFF800
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0DFFFFFFFFFFFFFFFFFFFFFFFFFFFD3000CFFFFFFFFFFFC0
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00000000000000000009FFFFFFFFFFFFF9003FFFFFFFFFF8
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DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500AFFFFFFFFD
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE202FFFFFFFFE
000000000000000000000000000000000000000DFFFFFFFF
000000000000000000000000000000000000000CFFFFFFFF
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0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF1
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000000000000000000000000000000000000000000000000
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001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000
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0000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000000
000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFE400000000
0000000002CFFFFFFFFFFFFFFFFFFFFFFFFFFC1000000000
000000000007FFFFFFFFFFFFFFFFFFFFFFFE600000000000
00000000000019FFFFFFFFFFFFFFFFFFFF80000000000000
0000000000000016CFFFFFFFFFFFFFFC5000000000000000
00000000000000000158BDEFFECB84100000000000000000
}


!define DEV2_RAILWAY_ORIGINAL(_alias) ENTITY(rectangle,black,railway_original,_alias,DEV2 RAILWAY_ORIGINAL)
!define DEV2_RAILWAY_ORIGINAL(_alias, _label) ENTITY(rectangle,black,railway_original,_label, _alias,DEV2 RAILWAY_ORIGINAL)
!define DEV2_RAILWAY_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,railway_original,_label, _alias,DEV2 RAILWAY_ORIGINAL)
!define DEV2_RAILWAY_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,railway_original,_label, _alias,DEV2 RAILWAY_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 RAILWAY_ORIGINAL>> White
@enduml